Deep underground lies a reminder of Boarkind’s darkest hours.
All it takes is one little boar to dig it back up.
A block puzzler with an exploratory twist, Full Bore throws the player into an
open world filled with crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
This world is packed to the brim with secrets and hidden rooms, because when everything is made of blocks, puzzles could be anywhere.
Have questions about The First Dig? System Reqs and more on the FAQ
Praise for Full Bore:
" If you are looking for an incredible rich world, stacks and stacks of puzzles, beautiful pixel art, and a catchy soundtrack; Full Bore is that game..."—John Lindvay, bigsushi.fm Podcast, Ep. 102
"...the game draws you in and keeps you there. Seriously…it’s hard to stop playing this game."—Joe Del Busso, greenlitgaming.com
"Full Bore is one of the most polished games on Kickstarter at the moment [...] comparable to major games like Fez, Limbo, Bastion, and Sword & Sworcery."—Sara Swanson, Explosion.com
"An attractive pixel art style, a promising-sounding team of developers, and a fun premise [...] make this one to watch."—Zeboyd Games
Full Bore In the Press
- Taking Metroid to the Blue Collar Mines in Full Bore — Gamespot, Maxwell McGee
- Full Bore: a curious digging puzzler — Polygon, Tracy Lien
Features:
A visually engaging world that will have you hunting for story scraps and secrets.
Explore the world at your own pace as you learn how each block works.
16-bit-era pixel art with modern lighting sets a unique mood.
Fantastic blues-inspired soundtrck by Miguel Acuña and the Adjective Plural Noun.
Focus on puzzle solving and exploration, not conflict.
Soundtrack Preview:
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The Team:
Whole Hog Games is a team of three developers from Northern California who went to the same high school, went their separate ways, and then subsequently reunited to create video games!
Our programmer is Casey Carlin, a Computer Science and Computer Engineering graduate who mastered his craft at ARC System Works, (legendary creators of Guilty Gear and BlazBlue) where he worked on games such as Hard Corps: Uprising and Nurarihyon no Mago: Hyakki Ryouran Taisen.
Our Artist, Finn Beazlie, is an illustrator who combines his love of cartoons with his love of video games to give our project its whimsical style.
Our game designer is Jake Federico, a Mechanical Engineering graduate and longtime devotee of competitive gaming who combines his trade and hobby to create interesting, interlocked and fun game systems.